Every sheet is different
The exercises are generated fresh on every click. The code at the bottom brings the same sheet back — just type it in.
Maths, handwriting, English spelling and puzzles for primary school. Pick a sheet, flip a few switches, print. Every click of New sheet gives different numbers — and the answer key prints with it.
From adding to ten to written division, from the clock to fractions on a number line. Pick a topic.
Sums to ten and to twenty, crossing a ten or not — and column addition for Year 2.
Comparing, ordering, the number line, ten frames, number bonds, counting in twos and tens.
The 0–99 chart, the addition table, colouring the multiples. Patterns show up in a chart long before they are memorised.
The roof is the two floors added together. Sometimes the roof is missing, sometimes a floor.
Rows, columns and diagonals share one total. Fill in what is missing, or find the number that does not belong — 3 × 3 and 4 × 4.
The bead colours take turns by a rule. The last ones are coloured the way the string asks.
Blocks, the H T O table, partitioning and exchanging — 2 tens and 15 ones is 35. To a hundred, or to a thousand.
Find the rule of a row: carry on, fill in, write it down — or find the number that does not belong.
Compose rods, compare their lengths and find every arrangement.
Place-value tables down to thousandths, counters, expansion and calculations. Also negative numbers on a line.
Nearest tens, hundreds and thousands. Practise with number lines, without them, or a mixture, with a worked example on every sheet.
Reading and writing them, comparing, and spotting mistakes like IIII or IC. Then clock faces and years on stone plaques. To 12, 100, 1000 or 3999.
A number pyramid where every box is the sum of the two above it.
Circles and arrows: +3, −2… Carry the count along the arrows and fill in the empty circles.
Movement forwards and backwards turns a number change into a step.
Passengers getting on and off give addition and subtraction a story.
Each coloured arrow keeps one value throughout the network.
Equal values on both sides prepare the idea of equations.
Circles, and arrows that change the numbers. Fill in what is missing — forwards, backwards, and where two roads meet.
Numbers in the corners, their products on the sides. Times tables, division, and a small discovery about the total.
Visit every cell once and number them. A few given numbers determine a unique path.
An exchange key defines shape values. Compare collections and find a missing shape in an equality. Equations without numbers.
A circle and a square are hiding two numbers. Two equations give them away.
Column sums worked backwards: find the digits that are missing, or hiding behind letters.
Test conjectures, find every solution and create your own problems.
Each exercise on its own patch of squared paper. Multiplying by one digit or two, dividing with or without remainders, with the check — the Czech layout, or short and long division.
Worked column sums with the mistakes children really make. Is it right? Correct it. And what went wrong?
Rows of dots as a picture of multiplying: 3 × 5 and 5 × 3, division under a card, 7 × 6 as 5 × 6 + 2 × 6 — and the rectangle written multiplication grows out of.
A story, a bar model, a calculation and an answer. Parts and a whole, how many more or fewer, and two-step problems — with the model printed, or a frame for the child to draw it in.
Constructions, calendars, factors, percentages, recipes, data and solids.
Whole hours, half past, quarters and minutes. Read the time off the face — or draw the hands to match it.
How much time has passed, when it ends, when it has to start. A bus or train timetable, the 24-hour clock, and hours into minutes.
Crowns, tens and fifties: count what a handful adds up to, or circle the coins that make the amount written.
A ruler at true size. Measure how long things are, in centimetres and millimetres — or draw a line.
A kitchen scale, a spring balance, a measuring jug and a bucket, the needle and the water always on a mark. Then converting and comparing units: 2 kg 300 g = 2300 g.
Pay exactly with the fewest coins and notes, add up a shopping list from the price list, work out the change, and whether the money is enough.
The cut comes before the notation: shade a half, a third or a quarter — or write which part is shaded.
Convert mixed numbers, calculate with fraction strips and find a fraction of an amount.
Fractions on the number line and on strips. Read them, place them, compare them, and find the ones that are equal.
Construction, reflection, and finding every square.
A building, its cube count, and its plan on paper.
Does it fold or not? Which face ends up opposite? And how many dots go where on a dice, when opposite faces make seven?
A column letter and a row number: C4. Colour squares from a list to find the picture, or write where things are.
Finish a picture in its mirror line, decide whether a line is a line of symmetry, draw every one a shape has, and move or turn a shape — all on a square grid.
Is the angle acute, right or obtuse? Put angles in order of size, finish a right angle from a slanted arm, and find the area of a shape with slanted sides — all on dots, as on a geoboard.
Shapes on a square grid: count the squares, walk round the outline, or draw one to order. Two with the same area need not have the same perimeter.
Cover a shape with pieces of two, three and four squares, pick the set that covers it, and count how many pieces it takes — or find that it cannot be done.
Read or draw scaled bar charts, line plots and line graphs.
Routes, pairs, and number splits with nothing missed.
Reading, comparing, and completing bar charts.
Tally marks in fives, and pictograms with a key, half pictures included. Count, read and compare — or draw the pictogram from a table.
Certain, possible or impossible; which is more likely; every outcome of a coin and a dice; and an experiment to predict and tally.
Pre-writing patterns, printed letters in teaching order, numerals and words.
Print and cursive hands, numerals and words, 53 writing models. A model, a dot where the pencil starts, then dotted letters to trace.
Waves, arches, loops, spirals: what comes before letters, when the shoulder matters more than the shape.
The first words a class writes: the numbers to ten and the colours. Choose how many letters are missing and British or American spelling — with Czech clues the sheet is a test.
One, two, three… Beside each numeral is its word with letters missing. Choose how many are missing, from one to the whole word, and whether the word bank is printed at the top.
Eleven colours, black to yellow. Beside each coloured circle is its word with letters missing, in British (grey) or American (gray) spelling. On a black-and-white sheet the circles are empty, to be coloured in.
The clue is the Czech word — jedna, dva, tři — and the child writes the whole word in English. No word bank, each number once, with the answers on page two.
The clue is the Czech word — černá, modrá, hnědá — and the child writes the whole word in English. No word bank, British or American spelling, with the answers on page two.
For a club, for early finishers, or for home. A six-year-old can make the first move and the last question may keep an adult busy — and none of it needs a computer.
21 kinds of task with diagrams, tables, examples and keys. Several tasks to a page, all done with a pencil.
Conventional Czech practice, visual challenges and club investigations.
Games, codes, graphs, constructions and algorithms, with rules, hints and answer guides.
The arrows are a program. Follow one, write one, or find the one arrow that is wrong.
Forward, left, right — the turtle turns by its own left and right, not the page's. Draw from a program, write one, find the bug.
A picture written as numbers — how many white, how many coloured. Colour it in, or encode one yourself.
Draw a figure without lifting the pencil — and find out why some cannot be done, and where to start.
The last-match game, the race to 20 and Nim. Play in pairs first, then find a way to win every time.
The exercises are generated fresh on every click. The code at the bottom brings the same sheet back — just type it in.
Maths sheets can carry an answer page. It is worked out from the same numbers, so it cannot disagree with the sheet.
Sheets are typeset on your own machine. No account, no upload, no tracking — and it works offline.
The same ground, on a tablet. The sheets are free and will stay free; the apps are how we make a living.
Reading, Year 1
The genetic method: hear the sound, meet the capital letter, read the first word. Czech and Slovak, with Bubo the owl.
Maths to twenty
Twenty-seven small games: counting, comparing, adding and taking away, number snakes and sum pyramids — and a robot you program a route for.
Geography, once the numbers are easy
Sort countries by population or area, find them on the map, learn flags, capitals and anthems. For older children, and for adults.